Module


General information
Audio/Video Design and Interaction
Audio/Video Design and Interaction
AVDI
AudVidDesInt-01-MA-M
Prof. Dr. Prochnow, Steffen (steffen.prochnow@haw-kiel.de)
Prof. Dr. Prochnow, Steffen (steffen.prochnow@haw-kiel.de)
Sommersemester 2026
1 Semester
In der Regel im Wintersemester
Englisch
Curricular relevance (according to examination regulations)
Study Subject Study Specialization Study Focus Module type Semester
M.Sc. - MCS - Computer Science (PO 2023, V1) Computer Science for Media Verpfl. Wahlmodul, PVO §3
M.Sc. - MCS - Computer Science (PO 2023, V1) Wahlmodul

Qualification outcome
Areas of Competence: Knowledge and Understanding; Use, application and generation of knowledge; Communication and cooperation; Scientific self-understanding / professionalism.
Student are able to design sound, visuals and content of creative and technical areas

Students develop a creative and technical installation or performance during the semester. The kind and technology of the installation used are freely selectable. The presentation of the project work at the end of the semester is basis for the grade.
Students are able to use various software for audio and visual production (e.g. processing, open frameworks, Unity, Puredata, Max / MSP).
The idea here is experimenting with e.g. :
- Techniques and methods for sound synthesis
- Video and sound design
- Interaction techniques with video, sound or light installations.
Content information
- Interactive media and creative applications
- Interaction with sound and visuals
- Media interaction based on
-- Body/hand/eye tracking
-- AR/VR/MR
-- AI
- Interaction with sound in 3D space
- Practical consolidation with individual programming projects
- Methods and strategies of generative design

Possible topics:
- Programming sounds and visual representations (visuals)
- Programs for sound synthesis, sampling and processing
- Use of interaction and network technology
- Live coding of music and visuals
- Programming mini-computers (e.g. Raspberry Pi) for generating sounds and visuals

For the creative, experimental work, a surround music system (consisting of spatial loudspeaker system) and various mini computers (e.g. Raspberry Pi) for sound and video installations are available.

Knowledge of composition or video production is not required.
- James R. Parker, Generative Art: Algorithms as Artistic Tool, Durvile, 2019
- Benedikt Gross, et al., Generative Design: Visualize, Program, and Create with JavaScript in p5.js, Princeton Architectural Press, 2018
- Matt Pearson, Generative Art - A practical Guide using Processing, Manning Publications, 2011.
- Daniel Shiffman, The Nature of Code: Simulating Natural Systems with Processing, 2012
- Johannes Kreidler, Loadbang: Programmierung Elektronischer Musik in Pd, Wolke Verlag, 2009.
- Andy Farnell, Designing Sound, MIT Press, 2010.
Teaching formats of the courses
Teaching format SWS
Projekt 2
Lehrvortrag 2
Workload
4 SWS
5,0 Credits
48 Hours
102 Hours
Module Examination
Method of Examination Duration Weighting wird angerechnet gem. § 11 Satz 2 PVO Graded Remark
Präsentation 30 Minutes 100 %