Module


General information
Audio/Video Design and Processing
Audio/Video Design and Processing
MI140
Prof. Dr. Prochnow, Steffen (steffen.prochnow@haw-kiel.de)
Prof. Dr. Prochnow, Steffen (steffen.prochnow@haw-kiel.de)
Wintersemester 2023/24
1 Semester
In der Regel im Wintersemester
Englisch
Curricular relevance (according to examination regulations)
Study Subject Study Specialization Study Focus Module type Semester
M.Sc. - MIE - Information Engineering (PO 2022, V3) Wahlmodul

Qualification outcome
Areas of Competence: Knowledge and Understanding; Use, application and generation of knowledge; Communication and cooperation; Scientific self-understanding / professionalism.
The central subject of the module is the design of sounds, visuals and all related creative and technical areas.

Various software for audio and visual production is used (e.g. processing, open frameworks, Unity, Puredata, Max / MSP).
The idea here is experimenting with e.g. :
- techniques and methods for sound synthesis
- video and sound design
- Interaction techniques with video, sound or light installations.

Students develop a creative and technical installation or performance during the semester. The kind and technology of the installation used are freely selectable. The presentation of the project work at the end of the semester is basis for the grade.

Various creative design techniques can be used to implement the project work, for example:
- Network technology for communication between several computers (e.g. OSC, Midi)
- Interactive design with the computer (e.g. Kinect or various game controllers)
- Surround sound or light installation

For the creative, experimental work, a surround music system (consisting of 10 room loudspeakers) and various mini computers (e.g. Raspberry Pi) for sound and video installations are available.

Knowledge of composition or video production is not required.
Content information
- Experimentation with Interactive Media
- Programming of sounds and visual representations
- Network supported interaction sensors (e.g. camera, body/gesture tracking, etc)
- AR/VR/MR and AI for Media Interaction
- 3D Audio systems for Sound localization
- Programming languages for sound synthesis, sampling and processing
- Methods and strategies of generative representations
- Possible: e.g. programming of mini computers (e.g. Raspberry Pi)
- Practicing in individual programming projects
- No prior knowledge of art/sound generation necessary
- James R. Parker, Generative Art: Algorithms as Artistic Tool, Durvile, 2019
- Benedikt Gross, et al., Generative Design: Visualize, Program, and Create with JavaScript in p5.js, Princeton Architectural Press, 2018
- Yu Zhang, et. al., Coding Art: The Four Steps to Creative Programming with the Processing Language (Design Thinking),‎ Apress, 2021
- Matt Pearson, Generative Art - A practical Guide using Processing, Manning Publications, 2011.
- Daniel Shiffman, The Nature of Code: Simulating Natural Systems with Processing, 2012
- Johannes Kreidler, Loadbang: Programming Electronic Music in Pd, Wolke Verlag, 2009.
- Andy Farnell, Designing Sound, MIT Press, 2010.
Teaching formats of the courses
Teaching format SWS
Labor 2
Lehrvortrag 2
Workload
4 SWS
5,0 Credits
48 Hours
102 Hours
Module Examination
Method of Examination Duration Weighting wird angerechnet gem. § 11 Satz 2 PVO Graded Remark
Projektbezogene Arbeiten 100 %