Modul


Allgemeine Informationen
Audio/Video Design and Processing
Audio/Video Design and Processing
MI140
Prof. Dr. Prochnow, Steffen (steffen.prochnow@haw-kiel.de)
Prof. Dr. Prochnow, Steffen (steffen.prochnow@haw-kiel.de)
Wintersemester 2023/24
1 Semester
In der Regel im Wintersemester
Englisch
Studiengänge und Art des Moduls (gemäß Prüfungsordnung)
Studiengang Vertiefungsrichtung Schwerpunkt Modulart Fachsemester
M.Sc. - MIE - Information Engineering (PO 2022, V3) Wahlmodul

Kompetenzen / Lernergebnisse
Kompetenzbereiche: Wissen und Verstehen; Einsatz, Anwendung und Erzeugung von Wissen; Kommunikation und Kooperation; Wissenschaftliches Selbstverständnis/Professionalität.
The central subject of the module is the design of sounds, visuals and all related creative and technical areas.

Various software for audio and visual production is used (e.g. processing, open frameworks, Unity, Puredata, Max / MSP).
The idea here is experimenting with e.g. :
- techniques and methods for sound synthesis
- video and sound design
- Interaction techniques with video, sound or light installations.

Students develop a creative and technical installation or performance during the semester. The kind and technology of the installation used are freely selectable. The presentation of the project work at the end of the semester is basis for the grade.

Various creative design techniques can be used to implement the project work, for example:
- Network technology for communication between several computers (e.g. OSC, Midi)
- Interactive design with the computer (e.g. Kinect or various game controllers)
- Surround sound or light installation

For the creative, experimental work, a surround music system (consisting of 10 room loudspeakers) and various mini computers (e.g. Raspberry Pi) for sound and video installations are available.

Knowledge of composition or video production is not required.
Angaben zum Inhalt
- Experimentation with Interactive Media
- Programming of sounds and visual representations
- Network supported interaction sensors (e.g. camera, body/gesture tracking, etc)
- AR/VR/MR and AI for Media Interaction
- 3D Audio systems for Sound localization
- Programming languages for sound synthesis, sampling and processing
- Methods and strategies of generative representations
- Possible: e.g. programming of mini computers (e.g. Raspberry Pi)
- Practicing in individual programming projects
- No prior knowledge of art/sound generation necessary
- James R. Parker, Generative Art: Algorithms as Artistic Tool, Durvile, 2019
- Benedikt Gross, et al., Generative Design: Visualize, Program, and Create with JavaScript in p5.js, Princeton Architectural Press, 2018
- Yu Zhang, et. al., Coding Art: The Four Steps to Creative Programming with the Processing Language (Design Thinking),‎ Apress, 2021
- Matt Pearson, Generative Art - A practical Guide using Processing, Manning Publications, 2011.
- Daniel Shiffman, The Nature of Code: Simulating Natural Systems with Processing, 2012
- Johannes Kreidler, Loadbang: Programming Electronic Music in Pd, Wolke Verlag, 2009.
- Andy Farnell, Designing Sound, MIT Press, 2010.
Lehrformen der Lehrveranstaltungen
Lehrform SWS
Labor 2
Lehrvortrag 2
Arbeitsaufwand
4 SWS
5,0 Leistungspunkte
48 Stunden
102 Stunden
Modulprüfung
Prüfungsform Dauer Gewichtung wird angerechnet gem. § 11 Satz 2 PVO Benotet Anmerkung
Projektbezogene Arbeiten 100 %